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Road to 2D and 3D animation.

After building highly customised websites for several clients, writing a lot of web language (javascript, css, php, html) and after finishing building the website for signshop.amsterdam it was time to turn back to my own creative work.

My mind was overflowing with creations and my studio and computer filled up with sketches, written stories, 3D characters and small 2D animations.

In 2017 I decided to completely dedicate my time to further developing my own creations and stopped taking on commissions. I had to concentrate on my illustrated children's book (for print and as an immersive interactive 3D web aplication) and bringing my 2D and 3D characters to life in animations.

For 2D animation I used the excellent program Moho Pro but 3D animation was a different thing....

During the last few years I used 3D creation programs like zBrush and 3D-Coat to build my 3D characters and prepare them for animation.

3D animation is complex and therefore going back and forth between different programs to get the job done is part of the trade. One's computer skills become very flexible through the process but it's not an ideal situation. I tried out 3D animation programs like Lightwave, Poser Pro, Maya, Blender, Houdini. All are great programs and each has its pros and cons.

 

In spring 2017 I (re-)embraced Blender. Blender – founded by Ton Roosendaal – is not only free but an open source program that has made tremendous leaps in its development. It enjoys an enthusiastic and growing community of technically highly skilled, highly creative, helpful contributors and users.

Learning and using Blender has become a joy. By the end of this year I will be able to publish some work in progress.

 

If you are an aspiring 3D artist and animator, I would highly recommend climbing Blenders steep learning curve. A steep learning curve is part of animation anyway. Be persistent and the rewards wil be enormous.

 

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